It’s possible to concatenate two (or more meshes) in order to have a SPREAD of MESH?
I have some dynamically created meshes, and some different videotexture (from a VLC node. different texture for each mesh).
I don’t know the number of meshes, and I wanna use only one Constant (EX9.Effect)
Seems to me that the only way to achieve this is to have a spread on meshes! Do you have any different idea?