Mesh Output Pin spread size doesn't fall to Nil when file input falls to Nil

Found Behaviour: Mesh out spread size remains unchanged when the Filename is nil, even when_Reload_ bangs.
Expected Behaviour: Mesh out falls back to NIL when the provided Filename spread changes to nil, whether Reload bangs or not.

However, when the Filename is empty or the file doesn’t contain Meshes, everything is fine. Also, the other pins like Up And Running are updated correct.