I’m trying to connect points to a mesh. I’ve got an Illustrator File with anchor points which I export (X and Y coordinates) to an XML.
Those points get parsed and stored in a spread.
Now I try to generate a mesh based on those points.
I’ve tried it with a vertex buffer and a mesh, but its hard to find out which points need to be connected.
Is there a easier solution to this problem? I hope I explained it understandable :)