We’ve got a job where we need to play a ~2048x2048px video out onto 4 projectors, each 2048x1024.
We’re weighing up between using 2 computers or 1 computer with 3 gfx cards (+1 for monitor)
Anybody got any experience doing something similar at these resolutions?
Also looking at doing all the mapping in VVVV, then baking the mapping out as texture coordinates stored in textures.
Then either running the playback in a tex distortion shader in vvvv or a simple openFrameworks app.
Then we also need to take live video input (1080p DVI capture) onto the same output resolution. This is for interactive elements which will run on a separate computer. Thinking EMS XtremeRGB (1 or 2 channels of video)
So we wont be making any generative or interactive scenes on the fly on the playback computer. Just remapping video onto the outputs