Hey there,
i am trying to find out how “filled” a texture can be besides real black black, so I thought to measure the average brightness of the image but i couldnt find anything that can give me back a single value on how bright the picture is.
Using the pipet seems to be no real option because of the heavy cpu usage when sampling all 1920x1080 points with it.
Is there maybe another solution to the problem that I am missing, besides writing it in c#??