Hi you all.
I’m experimenting with a simple project where a camera travels around a sort of infinite universe. To accomplish that, the faster solution I found is to draw thousands of Quads with a simple alpha’ed texture of a star.
But, here is my problem: When drawing those stars, I found a magical number of aprox. 10000 stars. After that, everything I render screws all over the scene.
I’m just starting my experiments with vvvv, and I don’t have a decent hardware to accomplish some of my dreamy projects. Used with bugs from my bad old Intel x3100, I have this little doubt: Is this a DirectX limitation, a Spread amount limitation, or even worst, is my graphics card fu**ing me again?
Notice: When using Group, to render 10000, and after that, more 10000, it works. So, I’m assuming it’s a limitation with the Renderer.
I’m attaching a demonstration…
maximumrender.v4p (12.6 kB)