In some cases ‘maximizing’ the renderer and removing the borders seems more stable than switching to fullscreen.
I have seen that I could probably remove the borders by using SetPatch and setting the border attribute to 0.
Does anyone know if we could use a programmable approach also for maximizing a renderer window easily (on the display it is currently in)? I don’t see any changes in the xml when I maximize a renderer.
Then there is the ‘Window’ node that seems to allow you to ‘do stuff with windows’, but I don’t see any pin that seems to switch a window to maximized there either.
Any ideas, or solutions to share?