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MaterialManager Node DX11

Call for help! please

The Material (MaterialManager) node, which is used in most patches in the DX11 girlpower/00-Basics folder, is red like hell! And it do not want to turn grey …

Can anybody tell me why? I actually tried to replace it with a new Material node from the BufferDefferedBaseBuffer.csproj file, but it always turns red?

yo that’s not part of dx11 it’s a thing of now obsolete mre.mdmod.2 which was replaced by emeshe and the materialmanager plugin was deprecated in it. Emeshe is a separate contribution