i’m trying to match the camera settings of blender into vvvv.
what is the correct translation of the FOV value(perspective)into FOV in degrees of angle?
what is the correct tranformation hierarchy? is it perspective-translate-rotate into the projection transform of renderer?
Also i’m using the metric system in blender 2.5 for making of the 3dscene.
are the same values appliable to vvvv?
did some tests but not succeded to match.
thanks a loft,