Hi, I was just wondering how to take the length and angle from the ‘heading’ node and turn it into a single vector?
just use FrameDifference (Animation) instead, it outputs the vector between current and last position, when applied to positions.
if you are talking about the particles plugin node, then you have to note, that the direction and velocity input is only the initial state of a particle at the very moment it is created. means you cannot influence the direction vector during flight…
further, if you enable ‘influence’ and ‘is influenced’ you can add some heading force with the ‘influence abount’ pin.