I’m trying to make a simple patch with a number of balls bouncing from each other (including one controlled by the mouse XY) and renderer boundaries. To perform a bounce from renderer window I wanted to use Map (Value) node (Source -1…1, Desitnation -1…1, mode - mirror). But after performing mapping on affected objects and returning all results back with FrameDelay node they tend to move to the 0;0 position.
What could be wrong with Map (Value) node settings?
travvvveler.v4p (73.0 kB)