how can values be dependent on each other?
example: i would like to connect packs of three values (e.g.: 0,1,2/3,4,5/…) in a way that they move within a given range. lets say i move value 0 then value 1 and 2 should follow within the given range. they should somehow stick to each other.
was thinking about the attractor nodes but i would like to set a range in lets say centimeter not via power, strenght, etc…
short test patch is attached. maybe somebody has a better idea or knows about an existing node or patch?
thanks a lot
that was perhaps a bad descriptin… i found something called “phase” https://discourse.vvvv.org/ from gregsn 2006 which is somehow similar to what i need. but i can’t work with the degree pin and phase on b-spline. as i understand the degree is the amount of sliders connected to each other.
i would like to group the input: the first 3 sliders should be connected to each other but separatet from the rest. slider 4,5 and 6 should be the next subgroup etc.
and i’d like to set the amount of “smoothing”…
because then the triples would have the same value?
lets say my source is fixed to 21 random values (could be a basic wave movement or whatsoever).
i need the vals 1,2,3 to be one subgroup. 4,5,6 another subgroup, etc…
within each group they should always be related, connected or stick to each other within a certain range, which i’d like to set.
all these little triple groups should follow the basic source (wave) movement but within their groups they should keep their given range:
first group: max difference between val1,val2 and val3 stays <0.3
second group: max difference between val1,val2 and val3 stays <0.8
third group: <0.5
yeah you are right :)
your patch so nice…
i put another map and deniro at the end to keep values between 0 und 1 (guess that’s what you say in your last sentence) and smooth a little.
also put one “cheeesy” = * combination on the first maprange cause they should move to 1 when source is 1 and bounds-width of one group is 0…