We have a project, where we want to let a graphic monster follow passing people on the wall.
I detect the motion with a IR-modified PS3-cam and use it to move a figure created with the skeleton-nodes.
However, I can’t wrap my head around how to place the textured quads between the skeleton joints, and scale and rotate them accordingly. I have calculated the points between the to joints and have the quads placed there, but the scaling and rotation I cannot figure out.
Hello. Working on similar project i’m developed simple framework for such tasks. It’s places quads to joint positions and sets transform points for accurate rotation and scaling. This is little demo - http://vimeo.com/22607289 . I think i can publish it’s sources today, after little refactoring.