i got a problem with texuring a non squared surface and i badly need some hints…Also useful references would be very apreciated. I’m a 3d newbie and i’ve built up with vertexbuffer node a flat (but not squared) surface.
Don’t know how to apply the texure omogeneously on it. I’ve tried assigning texture coo. to vertexbuffer pin but it only works on a third of the surface and just for chance…
i cant prepare a single image for each face of the poligon cause than i need to project videotextures on this surface so i nee to be able to map a single image on thewhole surface.
here attached the patch with the mesh and a couple of texture i’ve tryed to map on it.
texture coordinates.zip (1.3 MB)