I am trying to map a gdi texture onto a dx geometry, but I am having troubles with the uv coordinates is there any sort of mapping node out there…
(I am trying with the grid node but no success there sofar)
and If I want to patch a sort of “microsoft paint 1.0”
how would I make vvvv remember the strokes I tried with qeue but with the gdi renderer the dots werent connected (with fast movements)
hm I got the grid mapped as I wanted
but with the line I am still not any further,…
How do I then connect the dots ???
I wanted to create a sort of pattern that grows.
I do have 6 audio inputs from pd and I need at the end some “generated” screenshot to print out…
My idea is to form a hexagon (each corner for one audio input) that than changes its shape over time depending on the input.
I wanted the paintstrokes as a texture on the hexagon surface…