Making CircleReveal Move Around

Hey, guys!

I’m working on some image processing, and I want to use the node CircleReveal. This is to fade between two layers; the original image and a layer with a proessed image. The CircleReveal fades between the two layers as I want, but its position is locked to the middle of the output. Is there a way to get the CircleReveal to move around?

Any help is greatly appreciated!

this is prolly a shader so solution is inside a shader code
u can use a renderer with circle inside connected to Mix (Texture) on control pin, and ur two other textures to the tex0 and tex1 pins…