Loss of quality when outputting a texture from a renderer


when I output a texture from a renderer (DX11 or EX9) I get a significant loss of quality (pixelation) when apply as a texture to a quad and put it through a second renderer. Is there a way to remedy this?


Hi Martin,
did you try to set texture size? Backbuffer width and Backbuffer height pins at Renderer EX9 and Texture SizeXY pin at Rendered DX11 TempTarget


I’ve found the pins on the EX9 renderer but don’t know waht you mean by Rendered SizeXY - is it a separate node?

cool - use the dx11 temp target as your first renderer - its all good. thanks id144