Lookat for spread of quads?

hi all

just starting with vvvv and trying to figure out something quite simple
i have a circular spread of quads and want them all to face outwards from the centre
i guess i should use lookat(transform)?
not sure how to proceed as it seems like lookat is designed for alignment to camera in 3d space, i just need a simple 2d spread transform

i attached a basic patch - what i am trying to do is to rotate the quads so the arrows are pointing outwards : )


quadcircle.v4p (8.3 kB)

points 2 vectors

quadcircle1.v4p (13.8 kB)

cool thanks

Polar (2d)