i am trying to build a cube who will be transformed via midi. the problem right now is that i dont know how to set the width parameter of the linear spread the right way.
at the moment the width is going in both directions.
but i want it to go in only one direction from the point where it stands.
i tried “centered” and the other parameters but it didnt work.
how do i make it work?
another question: is it possible to have 4 cameras in vvvv(every camera is pointing from the inside of the cube at all four directions like a 360 degree camera)and every camera is having their own projector assigned?
i have used a triple head on a macbook befor but that was only 3 projectors… are there hdmi based solutions for 4 beamers?
thanks a lot for the patch and the squarespread :)
until now i havent had any clue what the “input” in linear spreads is good for ^^
my problem with the squarespread is that i dont get to transform the whole “testquadsubpatch” (in the patch “testquad”) but only every fourth spreaded outlined quad.
i tried to get there with “set spread” but it didnt worked how i had imagined it. how do i get it to work like in the “squarespreadtest” patch?
my project right now is to build a “midicontrolled room-distortion-installation” for my studies.
(i make a visual description as soon i get home.)
i have a real room which i want to build in the shape of a cube with the help of black molton.
then i have four sides in my real room (like in the patch) to project on.
i want to project with 4 beamers from above on the opposite side of the room.
In the middle of the real room there is placed a mididevice. the people entering the room can distort the room via the mididevice.
the pins you mean are for the distortion of the cube/“room” in the patch but they arent completely designed as i want them right now.
and for the cameras inside the patch: can you tell me where i can find how to make 4 cameras (each camera is 90 degree rotatet to their predecessor) in the patch and output them together in one renderer?