I search a solution to deform a mesh in the vertex shader with line GPU.
I create a simple deformation with a white sphere (depth).
I deform a mesh with Pos.z (example Depth 01.vp4) . It’s good with simple grid.
I would like create the same deformation with line GPU but I don’t arrive to adapt the shader.
I would like to find a solution for this, thanks for any suggestions or examples!
Line-Depth attractor.7z (159.6 KB)