Line GPU Deform with depht

Hello everybody!

I search a solution to deform a mesh in the vertex shader with line GPU.

I create a simple deformation with a white sphere (depth).

I deform a mesh with Pos.z (example Depth 01.vp4) . It’s good with simple grid.

I would like create the same deformation with line GPU but I don’t arrive to adapt the shader.

I would like to find a solution for this, thanks for any suggestions or examples!

Line-Depth attractor.7z (159.6 KB)

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.