Line GPU Deform with depht


#1

Hello everybody!

I search a solution to deform a mesh in the vertex shader with line GPU.

I create a simple deformation with a white sphere (depth).

I deform a mesh with Pos.z (example Depth 01.vp4) . It’s good with simple grid.

I would like create the same deformation with line GPU but I don’t arrive to adapt the shader.

I would like to find a solution for this, thanks for any suggestions or examples!

Line-Depth attractor.7z (159.6 KB)


#2

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