This is a wierd one, earlier this was mostly fine, although when I changed cameras to f4 it would rebuild the shaders everytime (is this a shadow map thing?) I then started to try out some different lighting, disconnected the old ones and added a couple of new lights, hitting f4 now eats memory very quickly. It seems that it is leaving the lights dissconected that does this. Delete them, and it works as expected. Do you see this? How to best deal with different lighting setups?
.Example Layers - Day and Night EarthLights.vl (109.1 KB)