Hi! Some basic questions about Layering textures.
I have some sequences of JPGs, and I wanna make a video with each sequence and then merge all this videos. I use PictureStack to make Textures from the JPGs, then RGBlumaswitch (“RGB video.fx” from http://vvvv.org/userpage-18) to remove the background. So the flow is:
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3) It is possible to transform a Texture before to convert it in a layer? I mean, there is any kind of node that have Texture and Transform as Input and Texture as output?
aren’t you already answering your own question here? indeed that is the way to go: draw something to a renderer and if you want to reuse that as a texture use DX9Texture (EX9.Texture).
nodes that have a layer output typically have 2 transform inputs. one to transform the geometry. and another to transform the texture on the geometry. see?
no there is no such node. if you need that often you could create your own module that does exactly that. but basically what you do is put a texture on a geometry and transform texture and/or geometry. draw that in a renderer and convert the renderers output to a texture via the DX9Texture node.