kinect2gs from noodles requires world, normals, uv textures.
how are these to be retrieved ?
world seems from kinect
can normals and uv be produced with bakevertexattribute ? but what to feed it ?

I think there are nodes for k2 world, normals, uv

only world

You can try depth reconstruction for normals, as for uv there is one called Raytayble is displacement texture between depth camera and rgb camera… guess this what you need…

Also you can try normalglow for normals

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.