this is something not found in the kinect toolbox (gone btw from contributions)
- managed to align rgb to player(depth) with displacementmap
- tried to align the kinect mesh on top with the depth fov but there is a slight mis-alignment
question world rgb.zip (414.3 KB)
isnt it just an aspect ratio thing? also these renderers have different resolutions set.
there is no aspect ratio node in use
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