Kinect2 - align mesh to depthcam view

this is something not found in the kinect toolbox (gone btw from contributions)

  • managed to align rgb to player(depth) with displacementmap
  • tried to align the kinect mesh on top with the depth fov but there is a slight mis-alignment

question world rgb.zip (414.3 KB)

isnt it just an aspect ratio thing? also these renderers have different resolutions set.

there is no aspect ratio node in use

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