hum sorry, i would like really to have a basic understand of the multiple plug ins available for kinnect. Each one are asking for different NI installation ( stable / unstable / Middle or Light …)
-what for and which difference between Kinect Multi skeletonn / Open Ni plugin / kinect point cloud shader
-I konw this is personnal hard work of developpement, but it is not possible that all plug in may have from dependance only one FULL package , or is there any code and dependencies restrictions ?
-is it possible to someone to synthetise me simply the different options that the community is sharing with Kinnect ?
@colorsound : dunno about the flickering, for sure this dll with everything switched on can be heavy so got some delay in update images, i dont have similar problems, anyway remove all the ioboxes you dont need from debug patch, could help :D (gently courtesy of screamer debugTime)
Kinect Multi skeleton Bridge, as you can read is dismissed, Sapo also posted that on thread,waiting for webmaster to remove wikipage completely.
This version was builded when there was no C# wrapper for OpenNI, so it coulndt be implemented as plugin for vvvv; so it was sending osc values and shared memory images to grab info from OpenNI C++ SDK into vvvv environment
OpenNI plugin is the latest release, using the C# OpenNI SDK, there are 2 version as you can see in downloads here openni-plugin
PointCloud plugin, is based on dynamic plugin (one of the version we just talked about), and it aims to draw a pointsclouds in vvvv using the openNI SDK
About dependencies, all the plugin mentioned above have the same dependencies, from openNI , all details about software requirements again here openni-plugin :)
About the third question, i didn’t get the meaning :D