Hi vvvvgurus! I have a noob question here…
here’s my problem… I’m trying to create a mesh from the kinect image… so y could embed it on mre or change texture or whatever…
up to now i’ve have simplified Andres’ (VJC4) pointcloud base to output xyz of the points (i think andres pipet solution is the best one to convert from texture to points in space)…
sooo… I’m pretty shure I should use vertex buffer and mesh nodes to create a mesh according to my xyz point position… the problem is that I have no idea on how to use those nodes… I’ve tried different approach to the problem but none of them seems to work…
any sugestions?
PD: i’ve also tried using heightmap displacement… but not satisfying… (also added in the zipfil just as a curiosity)
kinectMesh.zip (199.5 kB)