I’m trying to get some reliable output from the Microsoft Kinect depth output but seem to have some issues. Seems I have to use levels to adjust the range of the depth texture. I’m comparing the output to the Microsoft demo “Depth -D3D” that comes with the Kinect for windows developer toolkit which seems nice but in no way compares to the output from the kinect node in vvvv.
Has anyone got any tips to get some better output?
Example file attached
example of the kinect help file with adjusted depth range issues (15.0 kB)