@antokhio unfortunately rulr is poorly documented. I found a few things, but they seemed applicable, when kinect and projector a close to each other.
but, what would be the old fashioned way. I use the dx11.parti les calibrator, and i get the kinects transform, i use the projector calibator and i get the projectors transforms. how do i match up that mask i created?
Edit: I should explain my workflow so far maybe.
- Getting WorldTexture
- Filtering for a narrow Region, approx 4 m away, and 2 m deep. this is pretty much giving me 2 abstract, slowly moving objects.
3a. Processing the filtered Texture to get a b/w mask
3b. Processing the filterd Texture with VL to get the Objects Centers and Dimensions (only in 2d)
- Aligning 2 Quads with the coordinates from 3b
- Applying the mask from 3a on the whole screen
This is giving me a good masking of the objects, but only from the kinects viewpoint.
Can I just Transform that whole setting to fit with the projector?