Joining mesh, shadows trouble

Hallo guys!
I’m starting now with 3D object and lights!
I have an object made in 3D max. I save it like x.file and import in vvvv. then with PhongPoint I put some light.
I create some other mesh, link with an other PhongPoint and Group it to the renderer.

My problem are the shadows! the objects doesn’t cast shadow on each other!
I’d like to join the mesh (inside vvvv) before go to PhongPoint, but doesn’t seem so easy :/

thanks in advance for your suggestions :D

nic

? Perhaps I press some format buttons… this is the full sentence:
"I have an object made in 3D max. I save it like x.file and import in vvvv. then with PhongPoint I put some light. "

If you want shadow casting, check out the softshadows shader in the (old) bazaar lighting in shaders doesn’t cast shadows, you need to make shadow maps, or ray trace for shadows…
Alternately check out the SSAO shaders in contributions

Hi Luper.

You need to group every mesh you are using into the depth map renderer, then send this depth texture into each copy of the ss shader you are using. That way all meshes are combining to make one depth map, and all ss shaders rendering those meshes are sharing the same depth map.