Join mesh subsets for Instance Noodles GeomFX

hi all,

I need to feed my 3D scene into instance noodles, while being able to modify each subset separately. Is there a better way than merge(dx11.geomfx) ? IID(dx11.geomfx) is not spreadable and ~40 IID fed into giant cons nodes takes a lot of cpu power. I take a 50fps hit on an i7 with 4.3Ghz.

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