Is there a fast way to smooth normals in DX11?

Hi all !

I’m searching a way to smooth normals of a mesh having per vertex normals in dx11…
Found a quasi solution with Smooth normals by Vux and Lasal, but it use a dx9 mesh as input to extract indices i think…

It is possible to find a solution, maybe by extracting indices from dx11 mesh, but it seem to be very hardcore, i don’t remember why, or directly with a DX11 geometry instead ?

I know the question has already been asked, but maybe i missed something…

Thanks and have a nice day/night !

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