Interesting but Im very slow to get all important concept from all the new features.
And now I can’t understand if I can configure sampling as Wrap or Mirror in case of displacement node? I know I’m trying something from beta which is still remembered as muscle memory, but can’t understand what I’m doing wrong.
this doesn’t seem to be the original Displace [Stride.Textures.Filter] node. because it would have hidden sampler pins (like all texturefx do) which you can enable, like this:
@yar Thats how the shader is written. Linear repeat is hard coded in this one. Think in any stride shader, if you set the texture sampler to “Sampler0” you should get a sampler input pin on the node.