why oh why would the default values for min and max of an IOBox integer be wanted so low?
I’ve been doing lots with pixel precise rendering for UIs and using integer is great except when using an HD display and setting 0,0 to a corner I always hit the limit of a IOBox integer. I then have to change it manually everytime. I sometime have to follow down through subpatches if connected multiply integer IOBoxes and change their defaults too.
Please change it for me devvvvvvs