Hi everyone I am here because I recently watched a live performance by Amon Tobin called ISAM and left mesmerized by what I saw. Have you all seen this? Wow. Anyways I have always been fascinated by graphics and visuals and of course music is a passion of mine and when I stumbled upon vvvv I realized maybe I can take my interest more seriously! Of course for now I am only looking to use vvvv as a hobby as my time is consumed by my normal business.
So I am very much looking forward to interacting with everyone here. For now I am sure I will be able to offer very little help but as I learn and experiment more I will (hopefully) be a valuable part of the community.
In the mean time I am wondering how I can learn more? I am in Houston, TX, USA and I am willing to travel to learn more and take courses on vvvv but I find they are all in Europe! Anyone here in the USA or Canada that has knowledge wants to tutor me? I can fly to your city and of course happily pay for your time (and more importantly, patience)!
I have spent the last two weeks maybe five hours at least every day pouring through the tutorials and although I have learned a lot I am finding that as I get deeper into the tutorials there are some basic concepts that I am having a hard time grasping.
Anyways, my ultimate goal is to create beautiful projection mapping experiences for my own music that I compose on guitar and violin (with some beats too hehe). I have discovered the audio features of vvvv and can’t wait to truly integrate them!
Today, after many many hours, I was able to project a “virtual cube” onto a real cube using the 3d projection mapping tutorial. This was amazing!!!
But now that I have accomplished this this has opened up many questions…
Mainly they involve textures. It is very easy for me to apply the same texture to each surface, but as I investigated the idea of using multiple textures on one cube I started getting very, very confused. Then, when I started exploring “stretching” one texture over the entire surface of a cube I got even more confused.
I did, however, learn to use the basics of “mesh” and “vertexbuffer” and was able to make a cube from just those nodes. But when it comes to applying textures I am completely lost.
Do you know of any tutorials I can start with? I have been to the DirectX Microsoft site and read all of it but it is also confusing. I wonder if there is any more basic way of learning textures and how they work?
Also what is the best way of handling my box for projection mapping. Should I be using the simple “box” node or creating my own like I did earlier today by using the mesh?
Ok thanks everyone, sorry for the long e-mail. I am very, very excited to start getting creative with this software! Goodnight.