Is it possible to auto index an array of texture?
Without a int slice input
Let say i’ve a bunch of instanced quads
And want to dynamically assign my nTextures to them
How can i count the texture?
Looks like it’s different from a dynamicbuffer input?
Could it be a work for TextureArray
Whatch this, is very useful https://youtu.be/MGmlnaJF1jI?t=1488