Inputmorph sf3d

looking to blend a flat surface and a noisy surface, along something similar to a halodot control texture
what would be the corresponding blend function ?
forum inputmorph sf3d.v4p (30.2 KB)

yea seems not so simple ;)

not sure this is what you want but heres a try °°@_
forum inputmorph sf3d_2.v4p (35.2 KB)

thanks for the reply
but what i am after is
how to use the control of the inputmorph(sf3d) to obtain a gradient between the two input fields

tried to use as blend function an extruded halo texture but to no avail

forum inputmorph sf3d_3.v4p (18.8 KB)

something like this?
forum_HeightField_sf3d.v4p (32.4 KB)

yes, but between two fields, the flat and the noisy ones, controlled by a gradient like an extruded halo