In Fuse ShaderFX graph, Float32 does not seem to convert to Boolean

I’ve already checked, the same result can be achieved successfully with Fuse.
But I’m trying to implement this on Stride’s native ShaderGraph and can’t understand what to do next?

I can’t figure out how to convert:


Now it feels like it’s impossible to connect at all.

What version are you using? I’m pretty sure that this was working in earlier versions…

@tonfilm Preview 5.3-0413

Seems to be a bug in the library, indeed. It is using the wrong C# class…

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