Hi! I’m a total vvvv noob, been checking out a bunch of tutorials so I got the very basics down. The plan is to make a patch for an interactive video installation - nothing fancy, at least I figure the patch should turn out quite straight forward. But I’m a bit confused on what approach I should take and stuff (and pressed for time)…
…so any pointers would be helpful.
So what I want to make is an installation that use different input signals to control mainly the morph of objects/images between a normal state and a deformed/stretched/mangled state (I’m thinking MIDI CC 0-127, or possibly an arduino solution, but MIDI would be more useful for later projects). The image should be 2d vector based, but I could use 3d flat meshes as well if that would be easier. And it would be nice if I could fit in some randomness in the deformed state.
- I looked at the Geometry Morphing tutorial, seems doable. But I couldn’t get the cvXporter script working in Maya 2013.
- The Polygon SVG example patch look interesting, but I haven’t figured out how to do it. I need some way to import the geometry into a list of vertices if I remember correctly?
- Also I saw there was FBX support in the DX11 Nodes pack. But I have trouble getting that one to work as well. I get a “Unhandled exeption has occured… Unable to find an entry point named ‘RegisterTouchWindow’ in DLL ‘user32’” message (ok, I don’t have touch screen, shouldn’t be a problem right?). And the renderer has stayed black so far, tried opening example patches. DirectX11 is installed and seems to work properly according to DirectX Diagnostics.
So I have three so far unsuccessful options to look further at, but since being pressed for time I would really like to avoid going into dead ends. Any advice is welcome. Are there perhaps some better option?
Specs: Dell Latitude E5400, Vista SP2 32bit, 2GHz intel® Core™2 Duo, 4GB RAM.