How can I load multiple textures in ImageReader (Skia)?
Check out a tutorial about regions. They are essentially loops, in which you can perform multiple operations.
use a foreach, use the sink at the region border to input a spread of data.
keep in mind that the lowest spread input will determine loop count!
exit the region using the sink.
keep in mind that you now operate on a spread of data, use group spectral skia to transform this into a skia layer.
thanks for the link, for each is in principle understandable for me, how can i transfer the behaviour to the imagereader?
Imagereader.vl (11.1 KB)
Take a peek into ImagePlayer (Framebased Skia).
You’ll have to enable Browsable Packages in the settings for that.
Could be, though you better use Dir
rather than GetFiles
. GetFiles
runs continuously and is rather expensive. Dir
on the other hand does the same thing, but internally has a Cache
region that makes sure it only runs when necessary.