sorry Elias, but i still have some trouble, even two issues now.
your commit comment does not really work for me…
when a new texture is created for the first time, HTMLTexture (EX9.String) (still) outputs a texture with height=0 (averaged 10 frames for me). this is very unwelcome for all graphic patchers, because other graphic elements quite often depend on the texture height, which results in a fucked up graphic… is it possible to output no texture at all, until it is rendered with the final height?
texture size output does not refresh when smaller DOM is re-rendered (old issure?).
when updating multiple textures at the same time the textures are updated in different frames… but isn’t that a weakness of the 32bit, too?)
HTMLTexture_flickering_2.rar (9.6 kB)