May 2, 2009, 4:52pm
I’m pretty new to vvvv. Willing to understand but still struggling…
At this moment I’m trying to understand how the mesh function in combination with a vertex buffer works.
The help file of the mesh function describes a method to create a square into a mesh with the help of a vertex buffer.
But is it possible to create different geometrical figures with the help of a vertexbuffer for example a seastar. which means 10 adjustable points in the mesh.
I have tried to add extra vertex positions and texture coordinates, to no avail.
can someone give me some hint and tips to create a custom mesh?
May 3, 2009, 11:56pm
i think you will have to create more complexs meshs in a 3d software and import to 4v … or work with the vvvvs ex9.geometry (grid, teapot , box , etc)
May 4, 2009, 2:17pm
Thanks, for the reply plic.I was thinking the same. But is it possible to adjust imported x files in vvvv?
here is my basic vertex buffer patch, might give you some more understanding to that i think it’s possible with advanced vertex buffer and shader wrote to it. see if someone know how to deal with it proper ;)
vertex-buffer.v4p (8.6 kB)
May 5, 2009, 10:08am
this tutorial might help :
have fun !!!