I want to write multiple videos into a texture array and then sample from it. I found the texture array node, but how do I feed the textures in?
and sampling… what parameter controls the array index if I want to sample from different textures?
In this case, you can simply have a spread of textures and use GetSlice to use it in a shader.
You only need a texture array if you need to sample from many or all slices of the texture array in a shader or material.
sorry, the screenshot is totally misleading.
I want to build a Texture2DArray and sample from multiple textures in my shader. atmI still use @bjoern s texture array from this thread. If this is what the “Texture2DArray” node does, I would like to know how to input my textures.
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