I need to do some static 3d lines with animation, so I figured a textured mitter line would be the way to go. Props to microdee for his expansive contrib that went under my radar 'til now.
But sadly no girlpower examples. Could sb give me pointers on how to use @microdee 's “MitterLineOutput (DX11 Effect)” ?
what kind of geometry does it need? I guess I feed my line-points 3d into the LineSegment Buffer, but what is the address? indices?
textured lines.v4p (20.7 KB)