joreg told me that the delaunay nodes can split a given area in triangels … or something like that. unfortunatelly there is no help patch.
so does anybody know how to use these nodes? and what they do exactly?
i’m just curious.
they accept a pointcloud (spread of vectors) and output a sort of indexbuffer which says how to connect these points to get a mesh, which just connects points near ot each other, so that you finally can construct a mesh which has no ugly intersections.
there should be some patches out there? i also once made a module which does the same for 3d. i will have a look.