it says “Inverse View Rotation” so you have to extract the rotation first… but what kind of effect do you want to achieve? world positions with a rotation towards the camera, or objects that are fixed relative to the camera?
thanks, I used the whole transformation. now it works.
is there a reason why there is no transform within the billboard node?
I was confused in which order to put the transforms, because the billboard was greyed out until it gets a transform. and I thought I had to connect my object transform upstream, but it needs to be downstream.