I edited the new PBR-shader so that I can set the alpha of an object with a texture. but sadly the backside of the object does not get rendered this way. maybe I did something wrong in the shader?
I attached the files. (created with RC9)
thanks for your help :)
sorry, its not allowed for me to upload files to the forum yet, so here is the link
without checking the shader code, just from what i remember, the PBR shader sets alpha to 1 in some places. did you follow the path of the alpha value thru all calculations and made sure it’s not overwritten?