Hey people of vvvv land!
Having a bit of a pickle here
Trying to set-up my point cloud based virtual studio with the gift of real-time captured textures.
For that, I need to turn the original camera image into a straight front view of various objects.
I tried using the various Homography nodes and using the resulting Matrix to transform textures. The results were rather strange. With the transformation being limited to a sort of skew. I’ll try to grab a screenshot soon.
I tried various corner ordering, eventually settling for that from the Homography help patch.
I also attempted modifying the UV coordinates in the Dynamic mesh example IIRC, but the stretching was only applied per-triangle.
Probably missing some detail here, maybe need to apply homography to camera instead of texture but could definitely use some tips so I don’t waste time next time I get around to it.
Thanks!