I’d like to draw a set of objects in two different renderers at different scales. Imagine two renderers, each with a map of the same area but at very different magnifications; I’d like to have one set of objects show up in each, properly positioned on each map.
The only way I can figure out how to do this is to create duplicate objects (quads, lines, etc.) where the position data is modified by a transform for each renderer. Very, very, messy. I tried creating a spread of two transforms and feeding those to each object, but getslice doesn’t work with layers so I can’t un-bundle the spread of object layers.
And I don’t want to use texture mapping as that forces a resolution that will become obvious at higher magnifications. Playing with the view and projection renderer inputs also distorts the background map/image (different in each renderer).
Any suggestions to keep from duplicating every object for each renderer? Thanks a bunch!
TwoMapsTest.v4p (6.3 kB)