than put your graphics card into horizontal span mode via the driver options and go fullscreen with the directxrenderer set to 2400x600 (via inspektor). play the movie on one quad scaled by 2 to fill the screen.
else try with a translate node on the view-pin of the renderer.
I used the ‘simplequad’ node, setting Passes 1 to 3 (for my 3 Renderer (DX9) nodes)
Played arround with X,Y, Width and Height, and now I have 1/3 of the BIG (2400*600 pixels) movie on 3 seperate Renderer (DX9).
I attached my simple patch.
Next big trick is going to be if I can set every renderer on fullscreen to my separate screens.
What I wanted from the start, is that I wanted to be able to just ‘grab’ a selection off the movie, and play arround with that. I mean, imagine I have a small shiny yellow sun in my movie, can’t I just ‘cut it out’ and only display that.
I dont think its possible to full screen more than 1 renderer at the moment hence the horizontal span suggestion, as for cutouts couldnt you create it as a “sprite” and overlay it on your movie then manipulate it that way?
Or maybe Im missing the point!
“I dont think its possible to full screen more than 1 renderer at the moment hence the horizontal span suggestion”
right. but the upcomming version will do. if! the driver supports 4 individual desktops/screens. we have a parhelia here with 3 outputs where i only can use 3 monitors in span mode. not in “trippleview”.
“Want so much… so less time… is there a “create more time” node??”
we’ve been working on that for years now, but it is still too buggy to release…