When i group two meshes in a renderer and applying the right transforms
the one gets in front of the other and i get the right result in a 3d space.
If i attach each mesh in a texture and then group two textures quads i dont get the same result.
Is there a way to blend the quads
Or to blend the textures and apply them as one, getting the same result?
texture_transparent.v4p (16.6 kB)